A Killer Instinct update went live last night that not only added Spinal to the roster, but added a new Jail system to hinder rage quitting to pad your win/loss record. Double Helix has done an excellent job staying on top of bug fixes and balance tweaks with a steady flow of ongoing patches, and we applaud them for taking a stance against people who try and play the system.
The way the Jail system works is that once your disconnect percentage reaches 15%, your account will be considered jailed for 24-hours. Getting out of jail also requires the player to play at least 10 matches. Once jailed, a players icon will display a new “JAIL” icon and they will only be matched against other players who are also jailed. Repeat offenders will be punished as well, as each time your account is jailed, the duration will be extended by 24-hours, up to 5 days.
Xboxachievements.com posted the full list of patch notes, which I’ve copied below.
- The first time your disconnect percentage goes above 15 percent you go to JAIL
- A 10 match minimum is required
- JAIL lasts for 24 hours. During this time you can only be matched against other JAIL members
- Each time you go to JAIL the amount of time increases by 24 hours (capped at 5 days – 120 hrs)
- While in JAIL your profile icon will be automatically changed to a custom JAIL icon to let you know you are in JAIL
- When your JAIL time is up, you go back into the public again (even if your disconnect percentage is back over 15%)
- However, when back in public, if you disconnect and you are still above 15 percentage you go directly back to JAIL
- For any match that sends you to JAIL, player will take a loss
- Ultra Combo audio distortion: Fixed an issue where users would hear audio distortion during ULTRA COMBO sequences.
- Training mode: Several issues have been fixed to make sure that the AI will react accurately towards the settings of the player.
- Matchmaking: Ranked search will now properly search for the ranks nearest to your rank, then slowly expand its ranked search range over 1 min.
- Exhibition invite: Fixed an issue when you tried to join an invite and it would fail because it was waiting for you to leave your previous session.
- Player rank display: Fix spelling errors in “Journeyman” and “Baller” Rank Title graphics.
- Hosting bug: Fixed hosting an Exhibition Match while player rank was above 20.
- Ranking up and down display: Potential Rank Up / Rank Down messages will no longer stay on the screen if the opponent disconnects during the match.
- Win/loss display: Fixed post-match screen showing incorrect win/loss in Exhibition Match.
- Rank animation bar: Ranking bar animation on loss has been fixed, and will now properly display.
Jago: Fixed a bug that allowed players to perform a Shadow Endokuen without using meter.
Sabrewulf: Tracking properties of OVERPOWER (Back + Heavy Punch) will no longer auto correct if the opponent jumps over Sabrewulf.
Orchid: Fix to Shadow Itch – Ni – San getting broken when used as an opener in certain cases.
Sadira: Fix to web ball causing a blowout reaction during ultra if opponent was already above 100 KV.
What do you guys/gals think of the new Jail system? Rage quitters can be quite annoying, so I’m glad Double Helix is taking a stand to help prevent it.
Sounds fair to me. More games should do this. I cringe a bit when they take away access to the product entirely. This seems like a better alternative.
Absolutely. I loathed playing Mortal Kombat online because so many people would rage quit. I’m even going through that now with Crimson Dragon where my random bro-op buddies will die and then just abandon the level, kicking me out and losing all of my gained items and XP in the process. It’s quite annoying.