World of Warcraft Still Going Strong as Warlords of Draenor Exceeds 1 Million Pre-Sales


Many have questioned just how much longer World of Warcraft will hold on to the title of King of the MMORPG, and according to Gamespot, it looks like it’ll be a while. Hail to the king, baby!

Around this time last year, Blizzard reported that World of Warcraft was down over 1 million subscribers from the previous year and it was apparent that the popularity of the MMO was finally starting to dwindle. At one point, the MMO giant had over 11 million paid subscribers, but that number was around 7.8 last year. Fast forward to the present, and Blizzard is sitting around 7.6 million subscribers. Sure, it’s still a loss, but it’s nowhere near the massive drop they saw in 2013.

Later this year, Blizzard will be releasing the fifth expansion for World of Warcraft with Warlords of Draenor, which brings players back to familiar territory during the glory days of The Burning Crusade. While it takes place in the same area, but not during the same timeline, many World of Warcraft veterans (myself included) agree that The Burning Crusade was one of the best expansions for the MMO and we’re all obviously very excited to check out how the new storyline plays out.

How can you tell? Well, for starters, Blizzard just confirmed that Warlords of Draenor has sold more than 1 million pre-orders (fully paid, mind you) and it hasn’t even released yet. Let that sink in for a minute.

Gamespot credits the expansion offering a free boost to level 90 for one character as a key selling point, and that’s fair considering that service — which is a new paid service for WoW — would normally run you $60 as opposed to the $49.99 you’d spend pre-ordering Warlords of Draenor. But I’d also like to think that fans are still itching for new content, especially considering where the new expansion will be taking place.

Warlords of Draenor is rumored to release around December 20th, but Blizzard hasn’t confirmed a solid release date; the official website just states “fall”. In addition to raising the level cap to 100, Warlords of Draenor will introduce player-operated garrisons and will finally update the game’s character models, which is something the fans have been asking for for a very, very long time.


Blizzard will also be making some radical changes to how players customize their play style within their chosen class. They’ve also announced that like Mists of Pandaria, players will not have the ability to fly while leveling through the new content. No plans to include flying at all have even been mentioned, as Blizzard seemed to be happy with how the “no fly zone” experiment played out in the previous expansion. Unlike previous expansions however, Warlords of Draenor will not include a new playable race or class, but will rather focus on improving the core of the current game as a whole.

1 million sales for a game that doesn’t even exist yet is a pretty amazing number, and you can bet that number is going to skyrocket as we get closer to the fall. Does anyone here plan on picking up the new expansion? I love MMO’s, and I’ve been playing WoW off and on for about 9 years, but I grew bored toward the end of the current expansion. However, I did really enjoy The Burning Crusade and I’m really excited to see the new content in Warlords of Draenor, so don’t be surprised if you see me getting suckered back in later this year.

Author Line

gamercard Bradley Keene is an avid gamer & aspiring writer from Baltimore, MD that handles news, reviews and editing here at What’s Your Tag?. If he’s not writing or knee-deep in a video game, he’s usually watching low-budget horror films or following Orioles baseball. Follow him on Twitter, Twitch or contact him by e-mail. Love gaming? Join TEAM XBRO today!


    1. I keep having this feeling that it’s just going to be the same old shit again, but I’ve never missed an expansion. No new class or race to check out just means it’s going to be one grind to 100 after another. I’m still on the fence and really want to check out ESO, but that not being cross-platform really sucks.

      1. I’m excited to see how the Garrisons turn out. IT sounds a bit like they’re using the same Knights of the Old Republic did where you could send out your companions to complete various tasks.

        Also, ESO in my opinion, is a solid game. The customization for it is pretty awesome especially since you can pretty much use any weapon for any class.

      2. I like what I’ve played of ESO, but the thing that’s killing it for me is that it’s not cross-platform and my friends that are playing it will be all over the place on PC, PS4 and Xbox One. I have a lot of friends who play WoW, so this might be the better alternative.

  1. The no fly restriction makes sense. Being able to take to the skies makes questing far too easy.

    1. I enjoyed that aspect of Cataclysm, but probably because I found all of the questing zones to be tedious and boring. I didn’t mind not being able to fly early in Mists of Pandaria, but to not be able to fly at all in the new content, even at max level is kind of weird and will make farming materials a pain.

  2. I’ll be there. I just can’t skip to 90 though; I feel like that’s cheating. I have enough characters sitting pretty waiting for some new levels and I am super excited to get back into BC. That was by far my favorite expansion, and when I look back at my WoW history, when I had the most fun.

    1. I have every class at 90 and 2 90 Warlocks, so I’m good to go. Most of my guild server hopped right before I stopped playing, so I only have one of my Warlocks on that realm and I don’t really care for the changes they have in store. I may use the free 90 boost to get a Warrior or Shaman up there since I really liked playing as Arms or Elemental. I have this conversation every expansion and eventually just run out of stuff to do, so I just level everything anyway lol.

      TBC is by far my favorite expansion. I had so much fun raiding in TBC and still think Black Temple and Serpentshrine Cavern had some of the most fun boss encounters. Ulduar in Wrath was really well designed as well.

      1. I am impressed! I wish I had the drive to get that many 90’s but sadly, I did three. If I started a new class at 90, I would have no idea what I would be doing and just be lost. No one wants to be that player. I love me some tanking though. I tend to stick to the tanking classes (even if one of my 90’s is a lock). My first ever girl, and the one I did BC in, was my tank. Oh, the raiding and strategy guild meetings were wonderful and I met so many awesome people. It’ll be good to get back in the saddle again!

      2. Oh yeah, absolutely, you’d be super lost lol. It’s not a bad idea if you have friends rolling on a new server or something, but if I’ve never played a Monk and hopped on to one at level 90, I’d be more intimidated than anything.

        Maybe if Blizzard would require that level 90 to go through some sort of accelerated boot camp of sorts just to learn the ropes and see how each spec plays, that would at least be okay. They’re removing a lot of the bloat abilities as well, so that should make things more accessible to newbies at least.

        I tanked as a DK in Wrath and Cata and then did a lot of tanking on my Tauren Warrior in Mists until I got sick of dealing with assclowns in LFR. I eventually respecced Arms and never looked back.

      3. I am still on the fence, but mostly hanging on the “will never queue again” due to asshats. I feel like there should be an “I walked uphill 5 miles” speech for WoW players who have gone through vanilla up. Like “I remember tanking Ony when there were 39 other people with me.” or, “I remember having to have a guild website with guild signups for raiding.” 50 DKP.

        I would definitely have to start over at 1 and work my way up, and to be honest, there is a nostalgia factor when working my way up, even if a lot of it was changed in Cata.

      4. At least now all of your hard-earned BoA leveling gear is cross realm, so you can start over and endure the level grind much, much faster.

        WoW should have had badges for that kind of stuff lol.

        -I remember when the main Balance Druid talent was Hurricane and Moonkin Form didn’t even exist.

        -I remember Mages having to spec in to instant-cast Arcane Explosion

        -I remember when purples were impressive.

        Ah, DKP lol. Those were the days, but man it was annoying trying to arrange 40 people at once. So many people think WoW was better back then, but gear itemization was awful and I hope to never have to endure 2 hours of pre-raiding just sitting around summoning people.

      5. AHAHAHA. The pre-raiding, otherwise known as “if one more person has to go afk to feed their cat/dog/iguana/snake/pot-belly pig/etc I am going to lose my mind.” CLICK. THE. PORTAL. I think there are pros and cons. Honestly, I have far less time than I used to, so WoW is fine. It’s great to get into a run so quickly, though it’s a question on whether you’ll have decent players. I think I just miss the community feeling when one could not queue for runs.

      6. Yeah, I don’t mind the LFR system if I queue with a few friends, but going in solo is agonizing and no amount of loot is worth suffering the groups of dumb-dumbs for 2-3 hours.

      7. Tanking or healing LFR is definitely the worst. So many bad players and trolls just make your life a living hell. When Heart of Fear opened up in LFR, I never thought I would get in to a group that would manage to kill Garalon and people still have no idea how that fight works.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: