Although the latest Crackdown was only officially confirmed a few days ago at Microsoft’s E3 media briefing, Xbox boss Phil Spencer claims early build footage from the game was first revealed in April as part of a cloud presentation.
The video demonstrates the possibilities for developers when utilizing cloud-based computing. Using a “build demo” of Crackdown, the representatives from Microsoft compare frame rates between identical machines with and without cloud support. The results are remarkable.
None of this footage was pre-recorded or scripted. Those environments were being destroyed in real-time and there were some obvious differences in the frame rates. Crackdown and Halo 5 are set to be Microsoft’s poster children for cloud-based computing. Both games plan on running in 1080p and Halo 5 was recently confirmed to run at 60fps thanks to the power of the cloud.
There is no denying the potential of cloud-based computing, but do you think more devs will support this technology after seeing testimonies like this?
Miles Dompier is the chief editor and founder of What’s Your Tag?. He is a Seattle native who recently moved to the sweltering heat of Los Angeles to pursue his dream of becoming a composer/voice actor. When he’s not up writing until his eyes bleed, he likes to play a Prince level of instruments and listen to terrible death metal. Follow his shenanigans on Twitter and be sure to join our gaming community; TEAM XBRO.