The editions of this game differed on this set of consoles more than they did when I played the PlayStation versions. In that I mean, there were more than just graphical differences.
The Xbox One version of the game looked and played great. It may only running at 900p, but that was no issue. Yes, there were a few flaws, but bear in mind that this is a beta version and will most likely look much better in the final build.
Graphical quality aside, the Destiny beta struggled on the Xbox 360 and I’m not sure how well it will handle the full release. Say what you want about the graphics, it looks like an Xbox 360 game because that’s what it is, but my bigger concern is the controls. Trying to line up shots seemed more difficult on this platform for some reason; not sure if there was some extra lag happening or what. Even walking and riding through the environment felt sluggish. Turning corners and jumping to points should be easily completed task, but at times it was not a smooth process.
The Xbox 360 was also the only console that I received a loading screen during normal game play. This makes me wonder if the console is not capable of driving such an ambitious game properly.
I’ll repeat this again – this is a beta version. Most likely this version is months old and many improvements have already been made. It has already been stated the Xbox One version will run at full 1080p upon release. Look for other fixes to be instituted in the game before you get the full copy in September.
Paul Novak is a self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing in the west side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet. Found here at What’s Your Tag? and on the Twitter @dudewantshisrug. Game on with Team XBRO!