The Vault of Glass, Destiny’s first raid, was originally met with awe and applause. Soon after its arrival, however, its flaws became readily apparent. From “exploits”, to glitches, to “cheeses”, the Vault of Glass became the central event that many players either loved or avoided. Crota’s End picked up this mantle and tripped on itself doing so.
Less than a month later, we find that there are still “cheeses” and “exploits” to be used. The first stage of the raid gives players the ability gain rewards by soloing it. Various methods can be used to complete the stage and gain raid level gear with minimal effort and time. Just use your favorite search engine or go straight to YouTube for a quick how-to. One of the easiest methods can be completed in less than five minutes and involves killing as few as two enemies.
Players that choose to do the phase legitimately are faced with a somewhat ridiculous bullet mad race to the end. Again, there are various strategies to straight-out fight your way through the opening part of the raid. In the end, all strategies come down to coordinating a mad dash of six players, alternating between running and shooting through a maze filled with hordes of enemies.
Not surprisingly, the second stage of the latest raid is also solo-able. This may require more skill and/or luck but still is possible. The basics of this strategy include killing the Swordbearer and then meleeing while jumping across the chasm. Once on the other side, skill and luck come to play in killing all of the enemies but upon completion you need only continue to the next phase – of running through a hallway.
Once again, the legitimate strategy just takes more time and some coordination. Only one member of the raid party can cross the constructed bridge since it requires the player crossing to hold the sword taken from the Swordbearer. Getting the group to work together is the hardest part of this and any other stage.
Want to kill the boss solo? You can do that too. In fact, at least two players have done so. It comes back to a combination of luck, skill, and most importantly patience, but it can be done with the proper strategy.
Playing as a group still comes down to having a good leader and strategy. Having the group coordinated and following direction is key. The sub-phase of Deathsingers can be more frustrating than actually fighting Crota since it needs to be done properly or it results in a quick reset of the stage.
As far as rewards go, it is still somewhat of a crap-shoot. The RNG machine has been tweaked and Bungie has stated that rewards will be based on what players have already received but it seems that rewards are still somewhat locked. Going through the first stage seems to only reward gauntlets and radiant shards or energy. Later stages reward other armor pieces and weapons, reports on how they are doled out, however, vary greatly.
Given what Bungie has done to Destiny, Crota’s End doesn’t offer much to redeem the game as a whole. Forcing players to grind through the new raid to upgrade what equipment they got in the raid makes it less amicable. As Bungie continues to reassess how the game works, serious consideration needs to be given to simplifying the loot and upgrade systems.
I tried to justify what Bugnie was doing with Destiny and defended them to the bitter end. Now, I can only stand and admit that I saw what I wanted to see. Perhaps the following picture can best sum up what Destiny has become to me…
Paul Novak is a self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing in the west side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet. Found here at What’s Your Tag? and on the Twitter @dudewantshisrug. Game on with Team XBRO!