Don’t expect anything epic or groundbreaking from this game, but keep your expectations in line and you’ll find a fun experience. As sequels often do, Lara Croft and the Temple of Osiris takes from its predecessor and shows some growth.
Aside from the option of 4-player co-op, not much other than the story is different from Lara Croft and the Guardian of Light, but that isn’t necessarily a bad thing. The twin stick arcade mechanics are as well tuned as ever in this action-adventure game, and the controls are as familiar and comfortable as in the original, thus eliminating any learning curve for returning and new players.
Those new to the series may not notice that the art and style of the game is nearly identical to the original. Newer console hardware hasn’t shown much appreciable difference in the overall appearance of the game, however the environments and characters are well detailed. Combined with the amount of objects on screen at any given point, the game is visually well done.
One area that Temple of Osiris does make a change in is the above mentioned number of co-op players that are supported. In this game up to four players can play together, either locally or online, as opposed to only two in Guardian of Light. The game’s level construction was carefully crafted to account for the fact that the player count can vary. Any level can be completed by one player, but having more will get the job done quicker.
As with any online game, you will be taking your chances when getting matched with other players. All too often it seems that one player takes to blowing up his teammates with bombs and rockets rather than the enemies. If you get a solid group of players, it can be a fun experience for all.
This game probably won’t be heralded as fantastic, but it should be considered good and worth playing. Look for wanting to replay the game so that you can go back to get secret items and upgrades that you didn’t manage to get on the initial play-through.
I played this game on the PS4 and my biggest disappointment was some of the people I got matched up with for the co-op, but that is nothing I can blame on the game itself. There were a few times I got frustrated with the boss fights or puzzles, and I blame that on my impatience.
Paul Novak is a self described Polish ninja toiling away as an IT professional but more into gaming and writing. Physically existing in the west side of the Commonwealth of Pennsylvania yet existentially flowing with the ether of the Internet. Found here at What’s Your Tag? and on the Twitter @dudewantshisrug. Game on with Team XBRO!