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The latest Final Fantasy can be a little intimidating, especially when it comes to things like chocobo breeding, spending AP, or using your time between missions as efficiently as possible. Doing your own thing and experimenting is part of the fun for some people, but if you’re finding it to be a little too daunting, or just want a head start, you’ve come to the right place!

Although we’re providing 10 tips to help get you started in Final Fantasy Type-0 HD, a lot of these could prove useful for even the veteran players out there. If you have any questions, drop us a comment below and we’ll get back in touch with you as soon as we can!

#1 – Experiment with the entire roster, even if you don’t enjoy everyone’s play style.

Type-0 HD has a massive roster of 14 (!) playable characters, all of which offer their own unique weapon, abilities, and play style. Aside from the gigantic roster size, one thing that sets the game apart from other Final Fantasy titles is the lack of resurrection items; so when your favorite character dies in combat, they’re replaced with someone on the reserves until the mission is finished.

With this in mind, it’s a good idea to get a feel for how everyone plays so you don’t get stuck in a boss fight with characters you’ve never used before. Trust me. What’s the best way to do this?

Toward the middle of Chapter 2, you’ll unlock the Arena area in Akademeia. It’s here you can choose one character to battle endless waves of soldiers and hone your skills, earning XP and Phantoma in the process. Most of the roster is fairly accessible, but we highly recommend spending a fair amount of time learning your way around the more trickier styles of Sice, Rem, Cinque, and Seven.

#2 – Spend your time between missions wisely!

To efficiently use your free time between missions, it’s important to learn how passing time in-game actually works. You’re given a set amount of “time” before the start of your next operation, which can be spent talking to NPCs, doing side-quests, and more. It’s also worth remembering that one day in Type-0 HD is only 12 hours long, not 24 (i.e. 1 day 6 hours really means 18 hours to spend on activities.)

This is how much time you spend by doing different things around the academy:

  • Speaking to any NPC with “!” over their head = 2 hours.
  • Listening to one of Moglin’s lectures = 2 hours.
  • Leaving Akademeia for any reason = 6 hours.
  • Doing Expert Trials = 12 hours.

Your first stop between missions should always be back at Class Zero to listen to all of Moglin’s lectures. Not only are they comedic, but offer new spells or permanent stat boosts to all 14 classmates, making them the absolute best way to spend your time. Do this between every single story mission.

Aside from Moglin’s lectures, it’s really up to you to determine which is more important: lore or rewards. Some NPCs really have nothing to say, while some that look unimportant may open up new Tasks later on. If you’re after rewards, go to every single room in Akademia and see what Tasks are being offered. If there are any that you can complete without actually leaving the school, like simply handing in Phantoma, do those first, since leaving for any reason will take 6 hours off the clock; even if you turn around and go right back inside. You can only pick up one Task at a time, which is pretty annoying and usually prevents you from doing more than 1 or 2 before the next mission is ready.

#3 – What is the best party setup?

Type-0 HD is all about personal preference, and there’s bound to be a character or two you don’t enjoy playing. Follow our advice above and take everyone in to the arena to get a feel for how they play, or even replay completed missions from the main menu to see how your favorites work as a team.

There’s no right way to form a party, but I had a much easier time using a more traditional melee/ranged/heals team–more specifically King, Queen, and Cinque–but it’s all about what works best for you. If you want to roll a melee heavy group and you can stay alive while doing so, go for it!

#4 – Which abilities should I buy first?

Leveling up in Type-0 HD awards you with AP to spend on new abilities, but they’re only earned on the characters you actually play with. I’d take more practical passive upgrades that offer additional dodge chances, movement speed increases, additional combo hits, or larger ammo clips for King, over brand new abilities any day of the week.

With enough grinding you can eventually buy everything anyway, but if an ability sounds interesting, my best advice is to just try it out. It’s really the only way you’ll find out if it’s a good fit for your play style. Want to try out Cinque’s Earthquake? Buy it, hit up the Arena, and see for yourself. That way if you don’t like it, you can spend future AP on something else. You can even cheat the system by saving your game before buying something new, so if you don’t like it you can reload your game with your AP still intact!

chocobo

#5 – Take advantage of chocobo breeding Immediately.

As soon as you unlock the main portal inside of Akademeia in Chapter 1, use it to visit the Chocobo Ranch and begin breeding them. You’ll get some free chocobos and greens to get you started, and while breeding them doesn’t pass time itself, it does take 6 hours of “free time” for the eggs to hatch.

Chocobos are extremely helpful when exploring the world map, as you’ll avoid random encounters while mounted. Since chocobos only last for one ride before running off, breeding is the best way to keep your inventory stocked. You can also capture chocobos out in the wild, but it’s far easier to breed them back at the Ranch every six hours. Definitely make this a priority.

For more information on breeding specific types of chocobos, I found Gosu Noob’s guide to be extremely helpful during my playthrough.

SegmentNext also has a great guide on how to obtain specific breeding greens.

#6 – What’s an S.O.? oh, it’s to *die* for!

S.O. stands for Special Orders, which are optional objective bonuses that become available during missions. You’ll notice their availability by the red envelope icon that appears on the top-left of your screen.

Special Orders have a wide range of objectives, like avoiding damage, and generally reward you with beneficial spells, like Invincibility, for a period of time. Completing SO’s may also reward you with additional items, unique weapons, or bonuses at the end of your mission, so they’re definitely worth looking in to.

The downfall? Failing an SO is punishable by death. Yes, death. However, if you’re quick enough to dodge the portals that spawn beneath your feet, you can continue the mission as normal. Choose wisely!

#7 – Are you down with SPP? Yeah, you know me!

At the start of each mission, you’ll be prompted to accept or refuse additional support from the students at Akademeia. Should you choose to accept, random students will take the place of your classmates and you’ll begin earning SPP as long as they survive the encounter.

SPP is a currency used to purchase new weapons and complete Tasks back at the academy. You can find the SPP vendor in Central Command, just up the steps behind the main portal.

Accepting SPP support has its own pros and cons. You’ll earn SPP instead of XP for your classmates, but you’ll need a lot of SPP to buy some of the better weapons later in the game. You can approach this however you wish, but I recommend refusing the support until the SPP vendor offers something you want, and then replaying old missions from the main menu to grind out however much you need.

#8 – Choose a difficulty setting that suits you.

Type-0 HD can be downright brutal at times, and there’s no shame in lowering the difficulty if the going gets a little too tough. The default setting, Officer, offers a solid challenge for anyone familiar with RPGs. If you just want to experience the story, feel free to drop down to Cadet. Agito, however, is a whole different beast, as it scales everything up by 30 levels.

Certain missions offer different rewards, like new Eidolons, when completed on higher difficulties. You can replay any mission from the main menu though, which allows you to change its difficulty setting prior to heading in. Farming SPP for upgrades? Drop it to Cadet and breeze through it. Want that shiny Neo Bahamut Eidolon? It’s time to crank it up to Agito and brace for impact!

#9 – Behemoths are bad, mmkay?

Very early in the game, you’ll travel north out of your comfort zone and in to the Tolgoreth region. While you may only be level 12 at this point, Tolgoreth is home to the mighty Behemoth. The level 99 Behemoth. The level 99 Behemoth that doesn’t care if you’re only level 12, or that you’re someone’s child.

Type-0 HD has random encounters along the world map that most Final Fantasy games are known form, so while you don’t actually see the monsters, your screen will flash at random intervals and you’ll be tossed in to combat. Behemoths are actually visible on the world map, and will chase you down if you get close by. If you manage to get caught by one, prepare for a trip back to Akademeia. In a body bag.

Pro-tip: Use a chocobo!

#10 – Are you in it for the lore? I hope you like reading!

Type-0 HD has a pretty in-depth political storyline that can be a bit hard to swallow early on. There’ll be names and terms you don’t understand, and the game does very little to explain anything in the process. It’s also a very slow game for the first four chapters, so use that time to familiarize yourself with the world and the combat mechanics before it starts getting pretty deep.

If you want to learn more about your fellow Class Zero classmates, or other important NPCs, head in to the Crystarium at Akademeia and browse the Rubicus. This acts as an in-game encyclopedia, providing additional information for each of the playable characters, Eidolons, and the world of Orience, as well as a beastiary compendium.

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And here’s some parting gifts for your adventure in to Orience!

-Eidolons provide awesome amounts of power and can be a major turning point in an otherwise losing battle, but they come at a cost: your life. Summoning an Eidolon in to battle sacrifices your party leader, so if you’re planning on scorching the planet with Ifrit, switch to someone you can do without and appease the gods without risking your best fighter!

There are TONS of Eidolons to unlock and summon in Type-0 HD, some of which require a higher difficulty setting, or even a second playthrough. Check out SegmentNext’s guide for more info on how to obtain them all.

-Using Magic is a great way to topple even the most savage of beasts, so be sure to visit the Altocrystarium in Akademeia (or at a save station) and spend your hard earned Phantoma upgrading your spells! Cure is a great place to start, but any of the defensive magic is generally helpful. With that in mind, make sure you’re harvesting Phantoma as often as possible. Dead enemies don’t stick around forever, so keep up on harvesting during combat to avoid losing out on precious spell upgrades.

-Once you’re comfortable with your roster, try to keep up on your weapon upgrades as often as possible. Don’t rely on the Armory though, as they don’t change their stock very often. Instead, you’ll unlock most of the weapons by completing certain tasks, meeting specific criteria, defeating monsters, or spending SPP. If you’re looking for a list of available weapons and how to unlock them, SegmentNext has them all listed here.

-Approach new enemies cautiously, studying their attack patterns and learning what attacks prompt for breakshots and killshots. It’s easier to hit these with faster melee fighters, like Eight, Rem, or Sice, but with enough practice you’ll be ready to strike while the iron is hot with just about anyone. Not only do killshots bring instant death to your foe, but you can unlock additional costumes for your classmates by obtaining 30 of them in one mission!

Hopefully you found this information helpful, as Type-0 HD can feel a little daunting at times. If there’s anything you think we missed, drop us a comment below!

Bio Card Brad

Bradley Keene is the Executive Editor here at What’s Your Tag?, generally handling reviews, public relations, and our social media communications on Facebook and Twitter. He’s an aspiring video game journalist that one day hopes to make this writing thing a living, and will always miss living in his hometown of Baltimore. If he’s not writing, he’s usually glued to a game or watching low budget horror films with his three cats. Get in touch with him by e-mail at the address above, or follow him on Twitter.

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Written by CheapBossAttack

Freelance games writer, cat person, and horror enthusiast. I'm mostly a sewer-dwelling console heathen with a passion for RPGs, point-and-click adventures, and survival horror. Follow me on Twitter @cheapbossattack.

13 comments

  1. Pretty handy guide, as expected. I haven’t even touched chocobo breeding yet, so I should probably get on that. Something tells me I’m going to reach a point where I WON’T want to throw myself into every random encounter.

    Anyway, I’ve been thinking about the game for a bit, and I’m starting to suspect that you’ll want at least one ranged fighter in your party at all times. I ran into one instance where there was a guy shooting at me from atop a high wall, and I spent like five minutes trying to take care of him. Not my finest hour, that. Well, I had Ace in my party at the time, but his cards weren’t enough to cut it — so in addition to learning about the characters, I’d recommend learning the properties of the ranged fighters (whether you play them or not). I’m leaning towards Trey right now, but I’ve found that Cater with the Hawkeye ability can fight at close range and long. Plus she’s pretty fun to use, so there’s that.

    Also, I’m starting to have doubts about some of the defensive options — Block in particular. It’s probably got its uses, but once you’ve got stuff like Slipstream and Untouchable unlocked for your characters of choice, it becomes a question of “why would I ever stand still when I can dodge and avoid damage?” Cure’s still good to have, because even if you have to stand still to ready it, you can get moving as soon as you see it start charging. Same goes for Wall, I suppose; it’s good for setting up your offense, especially for guys like Trey who need that cover.

    Plus, I think that my standard operating procedure from here on is to start missions with my B team instead of my A team. I tried to fight some golem in an early mission, and it one-shot all of my main guys — so having a confident backup group is probably the way to go, even more so than just making sure your reserves are all leveled up.

    And lastly? I haven’t gotten/tried every ability, but some of them seem unreasonably useful. I haven’t messed around enough with Nine, but White Knight seems PRETTY FRIGGIN’ GOOD. A defensive bubble that heals and locks enemies out as long as you have the meter for it? Yikesy mikesy.

    1. For my ranged I use King because, unlike Cater, he can shoot and move at the same time which is pretty damn handy. Cater never has to reload though, which is a huge plus. I’ve noticed with Ace that his cards don’t seem to have the range or damage of King, Trey, and Cater. They’re also a pain to try and go for killsights with, but somehow I have his killsight costume unlocked, so just mashing attack works for something.

      Later in the game you’ll frequently have two separate teams going that you jump back and forth between, so knowing your way around most of the roster is definitely ideal. I never, ever use block, especially with Slipstream and the option to just cure myself. I’ve been swapping out Cinque with Nine lately and he definitely seems a hell of a lot more durable, mostly because of White Knight and Jump. If Cinque doesn’t connect with any of her attacks she’s vulnerable for at least 2 seconds–which is more than enough in this game to get decimated.

    1. I would definitely even out the levels. It’s not a bad thing to have your favorites slightly ahead, but there are story missions that require you to split up your teams, or freak moments where your character gets one-shotted by something unavoidable.

      1. I noticed this. Right now Seven is 42 Ace is 34, Rem is 33 and the rest are 19-20 level wise because I replay missions and throw some of them in there one at a time now and then when it comes to oneshots , I go back to a previous point and have another character than my good ones get the one shot so the better ones continue. Currently on Chapter 5 and I saw a sneak preview of the mission after you get back to the main city. Where the boss is a level 50. And think it’s at least best to get Seven up to 50, and the other two to be 40-35 at least. Though I’ve seen some people somehow beat the game with one character that was level 25, the other was 60 and 35 and the remainder were 19 and yet they somehow killed the level 99 boss at the end I sneaked a peak at.

      2. I used the Arena XP exploit for characters I really didn’t like playing, like Rem and Sice, and kept everyone around the same level by replaying older missions from the start menu.

        *SPOILER*

        The last boss isn’t really your standard fight, so don’t be fooled by the levels of the people playing it. It’s more of a gimmick fight than anything.

  2. That’s what I’m doing, or because it’s Summer and I have a lot of time on my hands right now. I’ve been taking Sice and Queen out (one at a time) with Rem and Ace to level them up more because when a battle randomly spawns. You can click fight again most of the time and I do that.

    Then when it gets to the last boss, the person used his strongest higher levels first. Dodging and attacking because you have to use a character one at a time until they die and your out of your roster. So my strongest will go then my weakest will finish it hopefully. The only other Final Fantasy I’ve played was Final Fantasy XIII and I beat that by spending time over powering all the characters over the expected level for fights and then taking on those fights for a better more to my favor chance. That’s what I’m doing with this. Seven Level 50, so for now. Done leveling her. Ace and Rem. 42. Sice and Queen. 21. The rest are still 19 because 14 is too many for me to over power everybody. So just the same amount of characters that were in FF 13. So 5-6.

    1. You’re definitely doing it right. I found myself in situations later on where my favorites would die and I’d get stuck with characters I just didn’t like and dying. So I just leveled up everything lol.

  3. And there’s a trick to that. For PS4 users. I found out yesterday that if you put them on secret trainning. Then change the PS4 clock to say a year has passed or more. The game thinks the character has been trainning for that long. And then they get a lot of exp, ap and points added to magic, attack and all that. And it got Seven from 50 to 91 within’ 30 minutes of repeating that process. So if I did that for everybody. All of them would eventually, quicker than Grinding could. Be level 99 and then if any died. The others would have no problem finishing the bad guy off. Though outside the village, I only really go in caves or do random encounters. Someone told me it’s alright not to do the side missions people have.

  4. I actually saw that after I wrote the message and then I felt silly. But I’m using it to put everyone to 99. Before doing the mission on chapter 7 which I’m now on, so close to the end. Then gonna use the 7 days I got to check out side quests and talk to people. Then use the cast to smash through the end of the game. Because if a boss insta-kills then. I’ve got 13 other 99’s to give the rest of the mission bad guys hell! >:D

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