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I recently read a rather disheartening article on Polygon comparing the framerate differences between Dark Souls 2 on Xbox One vs PS4. Instead of progressive or informative journalism, it basically reads like a disgusting schmear campaign created for the sole purpose of igniting console war talk in the comment section. Talk about some serious click-bait.

The article claims that both versions of the game target 1080p/60fps gameplay and even goes on mention that both consoles hit this mark with the exception of a few areas in the game. Here is the damning testimony as to why you should never buy the Xbox One version of Dark Souls 2

The Forest of Fallen Giants area is a good example, where a barrage of enemies causes a read-out of between 40-50fps on Xbox One, while PS4 operates within the 50-60fps range. Even while uncontested beneath the giant, arching trees of Things Betwixt, a regular margin of 10fps exists between the two — PS4 operating at a near perfect 60fps, while Xbox stutters along at 50fps.”

I know what you guys are thinking right now…

“WAIT!? YOU’RE TELLING ME THE XBOX ONE HAS TEN LESS FRAMES PER SECOND IN A FEW SPECIFIC LOCATIONS OF THE GAME!? I’M SELLING MY XBOX AND BUYING A PS4 RIGHT NOW! THAT IS COMPLETELY UNACCEPTABLE! WHY EVEN BOTHER WITH AN XBOX VERSION OF THE GAME IF IT’S GOING TO RUN LIKE PICKLED DOG SHIT!?”

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The simple truth is, this difference doesn’t really matter at all. So many of us were perfectly happy playing Dark Souls 2 on Xbox 360/PS3 and those versions could barely reach the 30fps mark with a significantly lower resolution. So a little over a year later, why are we obsessing about 60fps for the same game? The textures still look generally awful in many locations and even the PS4 stutters in certain areas. We should really be criticizing the developer for not properly optimizing the remaster for each console. Everyone is so eager to jump aboard the “Next-Gen Remaster” hype train because it’s an easy way to duplicate sales and the turn around time is next to nothing. Personally, I’m getting a little tired of seeing my entire Xbox 360 library make its way to Xbox One.

Every time I start to think the console wars have subsided, I see some ridiculous post like this and I lose a little more faith in humanity. Let’s just enjoy the game for what it is and not obsess over 10 fucking frames per second.

Bio Card

Miles Dompier is the chief editor and founder of What’s Your Tag?. He is a Seattle native who recently moved to the sweltering heat of Los Angeles to pursue his dream of becoming a composer/voice actor. When he’s not up writing until his eyes bleed, he likes to play a Prince level of instruments and listen to terrible death metal. Follow his shenanigans on Twitter and be sure to join our gaming community; TEAM XBRO.

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Written by Miles

Miles Dompier is the chief editor and founder of What’s Your Tag?. He is a Seattle native who recently moved to the sweltering heat of Los Angeles. He likes to ironically play Creed on the guitar and listen to terrible death metal. Twitter: @Mileson_WYT Xbox Live: I Mileson I

5 comments

  1. Other remasters that look better and play faster were done in 1080/60, and if DS2 can’t get there I’d say that’s on the developer, not the console.

    1. There were certain areas on the 360 version that slowed down to a crawl. Of course these are the same areas where the PS4 and Xbox One struggle. They didn’t take the time to optimize these areas and opted to rush out a remaster.

  2. You and I think alike. Why if one of us were female I would say stuff like have my babies or some nonsense right now.

  3. Many gamers get really obsessive over performance, and in some cases with good reason. Still, sometimes it borders on
    nitpicking. Games should shoot for higher frame rates, especially in action genres where you want things to feel responsive.
    Your eyes might not see the jump from 30 ish to 60 ish, but your hands will feel it.

    That being said, while someone who owns both XB1, and PS4 might appreciate the minor performance gain on Sony’s console
    it’s just that. Minor. Seeing the difference between 5 frames in rare times isn’t going to be that noticeable by hand or eye. On top of that the article isn’t put together very well, and reads like it’s pushing an agenda, rather than presenting a fact. Especially bad since all the writer did was barely cite a Digital Foundry article.

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